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Goblin, Goblin Commando

Goblin Commando CR 2

Source Monster Codex pg. 108
XP 600
Goblin fighter 3
NE Small humanoid (goblinoid)
Init +8; Senses darkvision 60 ft.; Perception +2

Defense

AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 24 (3d10+3)
Fort +4, Ref +5, Will +0 (+1 vs. fear)
Defensive Abilities bravery +1

Offense

Speed 30 ft.
Melee mwk horsechopper +7 (1d8+1/×3)
Ranged mwk composite shortbow +9 (1d4+1/×3)

Statistics

Str 13, Dex 18, Con 13, Int 10, Wis 8, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Combat Reflexes, Improved Initiative, Power Attack, Weapon Focus (horsechopper)
Skills Intimidate +6, Perception +2, Ride +4, Stealth +11; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ armor training 1
Combat Gear +1 flaming arrows (2), potion of cure moderate wounds; Other Gear chainmail, mwk composite shortbow with 20 arrows, mwk horsechopperUE, 80 gp

Ecology

Environment temperate forest and plains (usually coastal regions)

Description

A goblin commando is a cut above a typical goblin warrior—braver, cleverer, and more persuasive. He uses fear and threats to keep other goblins in line.

Creatures in "Goblin" Category

NameCR
Goblin1/3
Goblin Chief9
Goblin Commando2
Goblin Firestarter4
Goblin Frog-Talker5
Goblin Outrider1
Goblin Sneak1
Goblin Stickylord6
Goblin Vulture Pilot3
Grizzled Rider5
Monkey Goblin1/2
Mutant Goblin3